Before the game’s official release this week, Praxis Games unveils a short launch trailer for the 4X strategy game Interstellar Space: Genesis. The trailer not only features the game’s main mode of play but also reintroduces a lot of the convenience features that it was primarily advertised for.
Manual micromanagement might seem very impressive when done by those who are used to such gameplay, but it can actually be quite tedious to do, especially when you are dealing with a title that is almost devoid of any major platform of action-based mechanics.
Interstellar Space: Genesis eases on the difficulty of high-level micromanagement by taking the classic 4X strategy formula and enhancing its base style of play. Think of how Civilization evolved to its current iteration through the decades, but without drastically overhauling the 90’s menus and visual layout, which is the primary nostalgia factor for these games.
Despite the particular marketing focus on visual integrity, Not much was shown in the launch trailer that specifies this kind of play, unfortunately. But you can at least get a glimpse on the added information windows, data layers, and options that let you explore every option for expanding your galactic holdings, all without getting lost in your own submenus.
It has been well-advertised that Interstellar Space: Genesis is the technical, spiritual successor to the legendary 1996 game Master of Orion II: Battle at Antares. Indeed, the primary visuals of the game, from the menus to the layout of the accessible locations within the galactic map was inspired by the original title.
It was perhaps the hope of developers Adam Solo and Hugo Rosando to carry on its legacy to the modern world through their modern game, much like how Baldur’s Gate 3 is currently attempting to relive the glory days of top-down heavy dialogue style RPGs.
Interstellar Space: Genesis is scheduled for release this coming Thursday, July 25th.