Google’s Director of Product Management Andrey Doronichev hosted a Reddit AMA today that was aimed at answering more specific questions by potential users for the upcoming Google Stadia. We’ve picked up some of the most important questions, along with Doronichev’s responses to them.
1. When you say 1 [game] per month are you talking about a growing pool with 1 added each month? Or are you talking about a single rotating free to play game per month?
“Growing pool as long as you’re a Stadia subscriber!”
To compare, a Playstation Plus subscription and the current Xbox Live Gold subscription model is about the same, only the game library size depends on what is available on that month.
2. Does the controller support Bluetooth audio? Can I use Bluetooth headphones on Stadia?
“The Stadia Controller comes with a headphone jack for wired audio, but won’t support Bluetooth audio at launch in November. If you’re playing on the computer or a Pixel phone you can connect the BT headset to it directly and use it in Stadia.”
Take note that this is about pairing the headset directly to the controller. In most cases, you can still pair it with the phone or unit (PC, Chromecast, etc.) that you intend to play Stadia on. Plus, his “won’t support at launch” statement basically hints at future updates for this specific issue.
3. Is there anything being done to combat Data caps? Or is that purely on us to converse with our ISPs? 50 dollars extra a month for me to just NOT have a data cap.
” I can’t predict the future, but I’ve seen that ISPs adapted in the past – I saw it when I was at YouTube – and we’d expect that to continue. For players concerned about data usage we’ll definitely have some tools in the Stadia app to manage your data usage to adapt to your unique data situation, but I’m not sure if that will be on day one or a bit later. “
Which means we’re on our own for now when it comes to data caps. His point about YouTube eventually getting ISPs to update was kind of notable though, but it is still not certain whether the same trend will happen to Stadia.
4. What Stadia feature are you most proud of that hasn’t been talked about or you don’t think is getting much coverage?
“Me playing Assassin’s Creed on my son’s dirt-cheap Chromebook. It almost feels like a glitch in the Matrix…. It can’t be happening… but wait… it works! “
Seamless access plus device usability has indeed been one of the primary selling points of Stadia’s demo and introduction.
5. Will Stadia have its own Global Chat and Friends System, or will it depend on the game developer to implement this features?
“First and foremost, I personally think of Games as the main social platform of the future. So we’re investing a lot in Social, Communications and Safety on Stadia. At launch you’ll be able to manage your friends list, create parties and use platform-level voice chat. And that’s just the beginning. We also have a healthy pipeline of social features going forward.”
A basic required feature if we are to assess. Doronichev even reiterated the point on several questions that had the same general query.
6. Are there going to be Free-To-Play Games on Stadia?
“We are proud of Stadia’s launch portfolio and it’s just the beginning! I certainly hope to have a few free to play games to announce in the next few months. Not ready to share any now, though. We are constantly announcing new games, so any answer I can give you now will be out of date quickly. Stay tuned!”
Destiny 2 counts as the very game this user asked, technically. Like, the first game that Google Stadia will feature at launch.
7. Will there be Mod Support for Stadia?
“In November, no. We’d like to in the future. We’re working with developers now to find the best way to do this.”
More hints. More hints!
8. Is there a general time frame on when we can stream to devices other than the Pixel 3 that you could give us?
“We’re aiming to get more devices supported next year. I really want to have Stadia gameplay on every mobile device, across Android and iOS at some point. But it’s a hard technical challenge and will take us time. Just need to start somewhere. So we’re starting with the device we know the best and can provide an optimal experience – our latest Pixel phones.”
We guess that would be a given to promote the service on Google’s latest mobile hardware. But good to know that they acknowledged the need to make it available to more devices at least.
As with every Reddit AMA, not all questions are going to be answered. However, there was a peculiar pattern to the questions that never had any response from Doronichev.
Basically, all questions related to latency and the actual specifics of data usage were usually not given answers. Which was kind of dubious, as latency and data usage was two of the core issues that many gamers have wanted to know ever since Stadia was announced.
This is because naturally, latencies still occur due to the limitations of electromagnetic waves and electric currents. Yes, that includes the best of internet speeds or network setups. Many skeptics argue that Google’s claims about Stadia being faster than your response time to visual stimuli are unachievable, farfetched even.
On the bright side, the AMA did at least get one question about data caps through (no.3), though it was never really addressed directly either.
As for the rest of the answered questions, they were mostly simple clarifications to the announcements and bits of information that was already previously announced.
Should we all just settle with it and find out at launch? Here’s to hoping that our
sacrificial test subjects early adopters would never have to raise such concern.
‘Mega Man X DiVE’ Closed Beta slated for a major PvP update
It’s a multiplayer jump n’ shoot fest.
Rockman X DiVE, now with the official international name of Mega Man X DiVE, has announced updates for its upcoming closed beta test event this end of August. Among the new information revealed, are details of its PvP system.
Mega Man X DiVE will be directly implemented with PvP mechanics that preserve all gameplay elements of the Mega Man X series. As you can see from the trailer, its an all-out battle royale with charged shots, multi-jumps, dashes, slashes, as well as, a dazzling array of new and old special weapons.
Being that it is a mobile game, there might be a few balance-related concerns for such versus system built directly from what originally was a platforming system. However, given that mostly PvE action mobile titles such as Honkai Impact eventually got implemented with PvP mechanics, and since this is Capcom Taiwan, we should at least give its developers the benefit of the doubt of its potential fun factor.
On a less competitive note, Mega Man X DiVE tweaks the classic ability acquisition from robot masters with the Chip system. While players would still get new skills from defeated enemies, it would be in the form of a chip that requires to be equipped in order to use that specific skill.
Take note that the term used was “enemies”, specifically referring to mini-bosses and similar types of heavier reploid foes that are not classified as robot masters. Since we already have a huge number of such major stage enemies from throughout all the Mega Man X titles, players should have lots more skills for players to work their Maverick Hunters with using the Chip system.
Last but not least, it has always been the tactical default modus of the Maverick Hunters to provide navigators for their field agents. In Mega Man X DiVE, things are no different with the introduction of the cute, blue-haired reploid assistant RiCO.
There are no specific details as to how much will she be implemented in the game’s interface and access menus. Though, she would most likely give a helping hand to newer details that players might not be familiar with this upcoming mobile game.
As announced before, the CBT for Mega Man X DiVE is slated this coming August 23rd. You can register for the event at its official recruitment page, but keep your fingers crossed for that confirmation email.
Man Sells Old NES Game for $9,000
Way more than just a delightful attic find.
Scott Amos, a man from Reno, Nevada, was reported to have discovered a perfectly preserved copy of the NES classic game Kid Icarus and was able to sell the mint-condition vintage cartridge for $9000.
The report came from the local newspaper of his city, and it details much of the circumstances that led to both the discovery and the eventual purchase of the game. According to his account, it was possible that the game was supposed to be a Christmas present from 1988, but was somehow forgotten and had stayed in his home’s attic since then.
Mr. Scott had said that he already knew that the game was worth something based on its vintage profile and level of preservation. But he did not expect it to be so much more valuable. Only after consulting with people who are more familiar with the pricing of such vintage games did he realize its additional worth.
As for the fate of the cartridge itself, it was sold for the aforementioned amount shortly after the following days upon its discovery.
The discovery of the Kid Icarus cartridge may not seem important for people unfamiliar with the game industry, but it represents a historical relic of the time. Even more so, since the game was found in perfect mint condition, almost fresh out of the game store within the year, it was actually bought. In fact, the purchase receipt was even in the packaging, clearly indicating the year it was bought.
As such, though it may have costed a fortune, it surely would have been worth it for the collector that would now own the preserved copy.
So what exactly did Mr. Scott do with the money? Well, the report also detailed something along the lines of “just having fun with it.” He also planned to split the earnings with his sister evenly.
‘Street Fighter V’ Update Gets E.Honda, Poison, And Lucia
Now the entire classic Street Fighter II roster is complete.
The teaser trailer for the latest DLC pack for Street Fighter V is finally up and uploaded today. As announced prior, this update will include fighters E. Honda, Poison and Lucia.
This announcement first came from last week’s Evo fighting tournament, when during a break from the event, the information was revealed to the attending audience. This was, of course, met with the usual enthusiasm as far as new character reveals on fighting games go. However, there were some very interesting points to the characters that will be added in this update.
E. Honda, for example, is important for this DLC update because he is the only character from the original Street Fighter II that is yet to make an official appearance as a playable fighter in Street Fighter V. A fact that the teaser trailer, of course, makes apparent immediately during its very first few seconds.
The next two characters are Poison and Lucia, which were originally from Capcom’s Final Fight series. Poison had at least the opportunity to appear previously on another Street Fighter title. Thus her appearance is more or less somewhat expected. Lucia on the other hand, was one the main characters on Final Fight 3, but this will be her very first time to appear in this particular game.
In fact, she rarely had appeared, if at all, on any other Capcom title outside her original appearance in the SNES title. For Street Fighter V, she sports her updated fighting gear, which is significantly different from her very first original getup. No worries though, her original one is also available as an alternate skin.
In addition to the three characters and their alternate skins, E. Honda’s classic bathhouse stage will also be available.
The new character DLC update for Street Fighter V is scheduled to be available this coming Sunday, August 4th, to coincide with the finals event of this year’s Evo fighting tournament.
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