The official Twitter account for Resident Evil gave an update with a message that unveiled the official release date of the previously announced Resident Evil 5 and 6 for the Nintendo Switch.
That initial announcement was made during this year’s E3 when Capcom briefly presented a bunch of different updates concerning the franchise. The short 35-second trailer gave a montage on how the two games are to be visually rendered on the console, with tantalizing teasers on how the Nintendo Switch is set to optimize its co-op play modes.
Details on how exactly the two games would be ported on the Nintendo Switch was understandably quite scant. Even after a month later, there are still no specifics other than the short montage. How it will be released (either as download or as hardware) was not specified either, although it is very unlikely that it will have a ROM cartridge release, at least for North American players.
Perhaps the biggest, and probably obvious catch to this announcement is that unlike Resident Evil 4, Resident Evil 5 and 6 are fairly centered on co-op mechanics. Both single-player story modes of the two titles require the player to interact with a partner AI or be able to find another player to control either character.
Thus the Nintendo Switch could perhaps be the best game console for both titles, as evidently presented by its E3 2019 teaser trailer.
In Resident Evil 5, this started with Chris Redfield and Sheva Alomar. The implementation of the partner AI here was not as perfect. But as it was the first time for the game to implement such a feature, it was quite understandable.
Even if getting Wesker to catch live rockets can get quite annoying.
This was vastly improved in Resident Evil 6 when the game not only introduces one pair of characters, but three whole pairs of different characters meant to survive and go through stages of the entire story. Several more commands became available, and its core co-op mechanics became much more integral to the story’s progression compared to Resident Evil 5.
In addition, the AI itself was so much more useful and “competent” in terms of regular combat compared to either Chris or Sheva.
The teaser trailer already showed a split-screen co-op mode, when the Switch is docked, and when it is on Portable Mode. While using Joy-Cons to control either character is already a given default. It is quite questionable how playable it could be when the console’s 6.2-inch screen is split further into two for each player.
Because unlike games such as Mario Kart 8 Deluxe, where screen estate is evenly split for a two-player mode, the trailer shows the traditional quarter-screen split for the two Resident Evil games. This already pushes it into 4-player Mario Kart territory, which, as we all frustratingly know, definitely needs a lot of squinting if you’re going to do it on Portable Mode.
Even worse if you plan to do it on Lite.
A dual-screen mode would have been perfect for such co-op play, if not for the current technical limitations of the Nintendo Switch. Perhaps sometime in the near future, if Nintendo finally relents and opens such Wii U-esque feature for its users.
Then again, you still have the option to go for classic two-player co-op mode on a bigger screen in Docked Mode.
Both Resident Evil 5 and 6 will be available at the Nintendo eShop with an online retail price tag of $30. In North America however, a more bundled version, featuring Resident Evil 4, 5 and 6 will instead be available as a single product for $60. The release date is officially set on October 29th as per yesterday’s announcement, which makes the purchase just in time for this year’s Halloween.