Connect with us


More Than 4,000 Developers Are Now Signed-up For Google Stadia

Developer support for Stadia is just getting started.




New updates rolling in from the development of Google’s very first gaming service has revealed that at least four thousand developers have already signed up for the service. This was confirmed by Stadia’s Technical Account Manager Sam Corcoran during the recently held Develop: Brighton 2019 conference.

We now know how Google Stadia will mostly operate. The theme of seamless gaming through multiple devices does offer a very convenient solution to the problem of gaming time management and portability. Even though opinions are currently polarized as to how effective it would be, there is a general agreement that the concept, at least, represent one of the next steps in the technology of gaming.

By the time June came in, little updates were being mentioned on the developer’s side of the service. A few tidbits were hinted in the service’s business model, but the latest news marks the first important reveal of information on that side, as quoted by Sam Corcoran’s statement:

“The two-page application form is reviewed by Stadia personnel, so don’t take it lightly. We’ve had more than 4,000 companies apply for Stadia access, and every single one of them is reviewed by a human. So really, put some thought into that application.”

The last sentence of “putting thought into application” though points at the true meaning of the statement. Along with a progress report represented in numbers and process, those last few words were meant for the developers to think of how to optimize Stadia’s platform. Corcoran specified that developers have to keep that in mind if the platform “does anything particular for your game.”

In other words, it shows a deliberate focus on marketing the convenience of seamless multi-device usage both in updating available titles ported onto it, and developing upcoming titles for it.

The mention of application reviewers being human is also of particular note, presumably due to the numerous issues caused by Google’s algorithms for its services in the last few years. Perhaps the detail was briefly dropped to ensure that considerable due process was being manually done and that the developers are not getting screwed over simply because review bots miscalculated or overlooked.

Aside from the application and curation process for developers, games, and titles for Stadia, another vital subject addressed by Corcoran was the immediate effects of the program.

On the developer’s side, the application is meant to “tailor-make a support plan that will work for your title and fit with the rest of our portfolio.” This will presumably be important for the developers, as using the platform should take several different forms due to the simple nature of variety in games.

For Google, the number of ideas and concepts that will be brought forth by the combination of game development and optimizing for multi-device play is the biggest benefit itself. Corcoran encourages anyone with an idea to come forward. Those who are interested in providing suggestions, motivated to pitch other implementations or just anyone with enthusiasm to think of what this combination of platform and games could do.

Indeed, more support for the platform by developers will be the backbone of Stadia’s viability in our current gaming environment. The platform, as currently presented, seems to be at great odds with its expected success because of how it is viewed. This is both due to current internet protocol and telecommunication limitations, as well as the overall mentality of game ownership by gamers in general.

Only time will tell, of course, but if lots of developers support it, then it could give proper impetus for gamers to change their minds about it, and to adopt it early as well.

As of this article’s writing, applications are still open for developers. Keep in mind that if you are based in the US, you need to provide proof of corporate identity, as well as an Employer Tax ID Number. The two-page application is available at its official link.

Google Stadia is set to open its services this coming November officially.

Christian is a passionate geek who loves to let everyone know the latest in science and technology. He is also a gamer at heart and is often looking for a balanced compromise that could allow him to present both sides of his interests appreciably.

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *


‘Mega Man X DiVE’ Closed Beta slated for a major PvP update

It’s a multiplayer jump n’ shoot fest.




Rockman X DiVE, now with the official international name of Mega Man X DiVE, has announced updates for its upcoming closed beta test event this end of August. Among the new information revealed, are details of its PvP system.

Mega Man X DiVE will be directly implemented with PvP mechanics that preserve all gameplay elements of the Mega Man X series. As you can see from the trailer, its an all-out battle royale with charged shots, multi-jumps, dashes, slashes, as well as, a dazzling array of new and old special weapons.

Being that it is a mobile game, there might be a few balance-related concerns for such versus system built directly from what originally was a platforming system. However, given that mostly PvE action mobile titles such as Honkai Impact eventually got implemented with PvP mechanics, and since this is Capcom Taiwan, we should at least give its developers the benefit of the doubt of its potential fun factor.

On a less competitive note, Mega Man X DiVE tweaks the classic ability acquisition from robot masters with the Chip system. While players would still get new skills from defeated enemies, it would be in the form of a chip that requires to be equipped in order to use that specific skill.

Take note that the term used was “enemies”, specifically referring to mini-bosses and similar types of heavier reploid foes that are not classified as robot masters. Since we already have a huge number of such major stage enemies from throughout all the Mega Man X titles, players should have lots more skills for players to work their Maverick Hunters with using the Chip system.

Last but not least, it has always been the tactical default modus of the Maverick Hunters to provide navigators for their field agents. In Mega Man X DiVE, things are no different with the introduction of the cute, blue-haired reploid assistant RiCO.

There are no specific details as to how much will she be implemented in the game’s interface and access menus. Though, she would most likely give a helping hand to newer details that players might not be familiar with this upcoming mobile game.

As announced before, the CBT for Mega Man X DiVE is slated this coming August 23rd. You can register for the event at its official recruitment page, but keep your fingers crossed for that confirmation email.

Continue Reading


Man Sells Old NES Game for $9,000

Way more than just a delightful attic find.




Scott Amos, a man from Reno, Nevada, was reported to have discovered a perfectly preserved copy of the NES classic game Kid Icarus and was able to sell the mint-condition vintage cartridge for $9000.

The report came from the local newspaper of his city, and it details much of the circumstances that led to both the discovery and the eventual purchase of the game. According to his account, it was possible that the game was supposed to be a Christmas present from 1988, but was somehow forgotten and had stayed in his home’s attic since then.

Mr. Scott had said that he already knew that the game was worth something based on its vintage profile and level of preservation. But he did not expect it to be so much more valuable. Only after consulting with people who are more familiar with the pricing of such vintage games did he realize its additional worth.

As for the fate of the cartridge itself, it was sold for the aforementioned amount shortly after the following days upon its discovery.

The discovery of the Kid Icarus cartridge may not seem important for people unfamiliar with the game industry, but it represents a historical relic of the time. Even more so, since the game was found in perfect mint condition, almost fresh out of the game store within the year, it was actually bought. In fact, the purchase receipt was even in the packaging, clearly indicating the year it was bought.

As such, though it may have costed a fortune, it surely would have been worth it for the collector that would now own the preserved copy.

So what exactly did Mr. Scott do with the money? Well, the report also detailed something along the lines of “just having fun with it.” He also planned to split the earnings with his sister evenly.

Continue Reading


‘Street Fighter V’ Update Gets E.Honda, Poison, And Lucia

Now the entire classic Street Fighter II roster is complete.




The teaser trailer for the latest DLC pack for Street Fighter V is finally up and uploaded today. As announced prior, this update will include fighters E. Honda, Poison and Lucia.

This announcement first came from last week’s Evo fighting tournament, when during a break from the event, the information was revealed to the attending audience. This was, of course, met with the usual enthusiasm as far as new character reveals on fighting games go. However, there were some very interesting points to the characters that will be added in this update.

E. Honda, for example, is important for this DLC update because he is the only character from the original Street Fighter II that is yet to make an official appearance as a playable fighter in Street Fighter V. A fact that the teaser trailer, of course, makes apparent immediately during its very first few seconds.

The next two characters are Poison and Lucia, which were originally from Capcom’s Final Fight series. Poison had at least the opportunity to appear previously on another Street Fighter title. Thus her appearance is more or less somewhat expected. Lucia on the other hand, was one the main characters on Final Fight 3, but this will be her very first time to appear in this particular game.

In fact, she rarely had appeared, if at all, on any other Capcom title outside her original appearance in the SNES title. For Street Fighter V, she sports her updated fighting gear, which is significantly different from her very first original getup. No worries though, her original one is also available as an alternate skin.

In addition to the three characters and their alternate skins, E. Honda’s classic bathhouse stage will also be available.

The new character DLC update for Street Fighter V is scheduled to be available this coming Sunday, August 4th, to coincide with the finals event of this year’s Evo fighting tournament.

Continue Reading