Turbografx-16 Mini Game Lineup, Price, And Availability Announced

If you think the full-sized C64 re-release would already be enough for the retro-console craze, think again. Yesterday, Konami updated its earlier announcement by revealing more about the upcoming Turbografx-16 Mini.

Earlier this June, Konami made a brief announcement about its intention to revive the classic NEC console. No specs or any other feature was detailed, but the company did reveal some of the games slated for the retro-console release.

As of yesterday’s update, the console’s game lineup was finally revealed, along with its intended retail price. The game roster is basically divided into two, 26 Japanese game titles, and 24 American release games. Take note that this will not exactly be 50 separate games as advertised by the trailer. Many of the games will actually be identical, only separated by each language and interface version.

For example, American Ys Book I and II and Japanese Ys I and II are the exact same games, just with a few tweaks due to version differences. There will also be a few games that are originally from the Supergrafx, which will be ported onto Turbografx-16 Mini, such as Aldynes, and Dai-makai Mura (Ghosts n’ Goblins). Most interestingly, a few pioneering games of their respective genres, such as Snatcher and Tokimeki Memorial, will be included in the lineup as well.

The complete game roster is available on the product’s official website.

Like the NES Classic and SNES Classic, which was released in Japan as the Famicom Classic and Super Famicom Classic respectively, Turbografx-16 Mini will be released locally as the PC Engine Mini. It will sport its own design reminiscent of the local version, as well as a slightly different controller design. Function and features, of course, will be universal across the two.

Menu tweaks and options for this upcoming retro-console will mostly be the same as previously released ones. Quick Save, for example, allows save-states to keep your game exactly where you left it. Screen modes will provide different looks for each game you play. As always, this will include the obligatory 4:3 CRT emulation option.

Additionally, Turbografx-16 Mini will allow up to five simultaneous players for the system, in order to accommodate for games that allow for such play.

The Turbografx-16 Mini is slated to be available exclusively through Amazon, according to Konami’s official introduction. No prices stated yet for its Western release, although PC Engine Mini will be sold in Japan at 10,500 yen (about $100).

The original Turbografx Mini or PC Engine was one of the most historical gaming consoles developed in Japan. Originally designed and manufactured by NEC and Hudson Soft in 1987, games developed for the system featured visuals and graphics that were arguably already more advanced to that of the NES or Famicom, the dominant console that revived the Western video gaming market after its disastrous crash in 1983.

In fact, it temporarily outsold the Famicom one year after its release, supported well by its very robust game title lineup from big third party developers such as Namco, Irem, and of course, Konami. It even became the eventual main rival console of the Super Famicom in Japan, as opposed to the rivalry of SNES and Sega Genesis in North America.

Had it not been for Sega’s hasty but well-calculated release of the Genesis to the non-European Western market, the Turbografx-16 would have likely significantly impacted video games in America as well.

By the time 1989 rolled in, it was replaced by the Supergrafx, an enhanced version of the console, featuring four times more RAM, a secondary video chip, and a separate video RAM. This successor, however, failed to break into the already bustling Japanese video game market, and it too was eventually replaced by the PC-FX in 1994.

Both Turbografx-16 Mini and PC Engine Mini are scheduled for official release on March 19th next year. Pre-orders for the retro-console will be available starting next week.

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