Game of Thrones Winter is Coming game has been launched weeks after the release of GOT Season 8 trailer which is celebrated by avid fans all over the world. Now, the hype heightens as the news of its game version was made possible by China-based Yoozoo Games with a vision to dominate the entertainment world.
GOT Winter is Coming is a real-time strategy game intended for PC browsers collaborated under the licenses of Warner Bros. Interactive Entertainment and HBO.
What is the game all about?
The story of the game begins after the death of Eddard Stark, with players acting as the new Westeros Lord or Lady in his/her stead. Characters from Game of Thrones can also be found across each level having their own skill sets and bands of soldiers, as well as, followers. Players can form their allies, and recruit them into their ranks so its influence and knowledge can beat the enemies.
The game’s ultimate goal is to build an impenetrable base by training several armies and recruit loyal followers from a pool of iconic characters. As the game progresses, players must be wise enough to acquire power, money, and influence needed to subdue the iron throne.
The fun thing about this game is that players can invite friends also to build an army and compete with other lords and ladies to conquer castles. If the player has achieved to become the ‘Lord’ or ‘Lady’ of the Seven Kingdoms, they will be able to perform an ‘upgrade.’
The new game gives avid fans the chance to take on the identities of GOT characters such as Tyrion Lannister, visit remarkable spots like Castle Black, and experience some of the show’s memorable events like the Red Wedding, the birth of the dragons, and even Jon Snow’s encounter with the white walkers.
Furthermore, in certain game modes, it would be possible that players will be witnessing GOT stories unfold in real time. If players are good enough, they will have the chance to unlock exclusively hidden storylines through a wide variety of PvE (player vs. enemy). Interested people can play the game via any web browser, since ‘browsing games are still a thing’ today.
With all of the current hit TV series and Hollywood movies in the entertainment world that some gaming companies could capitalize on, why is it that it took advantage of Game of Thrones series?
Game of Thrones, based on Martin’s five novels has already won 47 Primetime Emmy Awards including Outstanding Drama Series three times in a row, more than any primetime scripted TV series. Aside from the fact that it has surpassed the popularity of HBO’s Sopranos, and its Season 7 had garnered almost 30 million viewers per episode. It means that Yoozoo Gaming Company is wise to choose based on the popularity of the show. Even in blogs and podcasts, the show is so enormously popular that millions will continue to discuss and review the gaming version of GOT.
It runs over 170 countries and has been illegally downloaded more than any program has ever been. Hence, the idea resonates the fact that the GOT Game will more likely be a phenomenon in different countries worldwide. Further, as several critics have predicted, the gaming version was guaranteed a certain degree of success because George R. R. Martin’s books were becoming a phenomenal hit by 2011. The books have been on New York’s Time Best Seller List according to the International Committee of the Fourth International and sold 70 million copies worldwide. With that amount of recognition, it mirrored how hooked people are on the show, and that supporters will most likely spend as much on its gaming equivalent.
Another thing why Yoozo decided to take a risk on a GOT game is because of Daenerys Targaryen, the female heroine of the show. Unlike other common games, most of its heroes or main protagonists are mostly represented by men. This can be a way for a feminine image to be somehow featured in a game where a woman as influential as Daenerys can lead thousands of armies and soldiers. The female fans of GOT will be most likely to feel empowered which then create equal representation between men and women in the entertainment field.
There are also supernatural and mystical elements of the show that draws everyone’s attention, and if this will be incorporated in a game, the settings, as well as storylines, will have a significant impact on the overall aura of the said game. Daenerys’ fire-breathing dragons, an invasion by telepathically manipulated undead from the coldest part of the north, assassinations carried out by evoking evil spirits, a boy merging with animal and tree spirits and the dead coming back to life, are just some of the magically crafted events in the show that can make the game more interesting.
Lastly, the darkness of the show reflecting the events happening in the everyday realities of life is another factor to consider. People can relate to war, violence, social inequality, and the ruthlessness of the rich and shamefulness of the poor presented in the show. If these will be put in a game’s context, people’s animosity towards violence and other unlawful happenings in the show will be lightened. As the GOT game will put it into a lighter way, showcasing modes in a more entertaining approach of conquering castles compared with the show’s dangerous nature.
Today, fans are excited to see the last and final episode of GOT Season 8, which will premiere on April 14. Both the game and the show will undoubtedly gather huge revenue, as well as, popularity in the entertainment world. However, the difference is that the show ends on its Season finale and will stop making proceeds, but the game will continue making history.
So, if playing Game of Thrones on your browser isn’t your idea of fun, there will be a smartphone version coming soon in collaboration with Tencent.
PlayStation 5 Roundup: Most Exciting Technologies
Sony is putting ‘next-gen’ into the literal context of the PS4’s grand successor.
The rumored PS5 is already confirmed for quite a long while. Though it is still officially a few years away from appearing in our gaming lounges, there are already lots of either approved and deduced information about its release, features, capabilities, and, for this article, its technologies.
But before we start enumerating all the juiciest tech the PS5 has to offer, let us first ask the most fundamental question about the PS5:
Why develop the console?
Nowadays, we do have enough enjoyment in PS4 games. 1080p or even 4k ultra HD titles provide us most of our gaming needs — to the extent we can explore virtual reality. Heck, with the massive revival of retro-bit games, the continuous development of cell-shading techniques, as well as, revolutionary concepts that ditch the need for optimized GPU usage altogether, it would seem that there is a minimal incentive (if there is at all), to even develop the PS5.
Because we need an upgrade?
Think about it. How many years has it been since the release of the PS4 or the PS4 Pro? The PS4 started to thrive in an era where the most budget-friendly competitive GPU is the GTX 750 Ti, a graphics card that, frankly speaking, is already laughably inferior to the cheapest competitive GPUs available on the market as of 2019.
As such, we are leaving the PS4 behind to develop the PS5 to move forward. And, that’s it. Besides, there is also another indirect reason why, which we will discuss a bit later.
Picture Perfect Ray Tracing
Ray tracing is perhaps a technology not exactly new even today. But it had only seen prominent use in the last few years due to efficiency-based incremental improvements developed for commercial GPUs in the previous years.
For those who are not familiar, it is a rendering technique that simulates beams or rays of light to create an image or environment depending on the other solid 3D objects present around the image. This results in almost realistic light settings, which can potentially make the most basic of 3D settings into something that seems like the real world.
According to the official data unveiled by system architect Mark Cerny, the PS5 would most likely use an 8-core, 16-thread AMD CPU that is of Zen2 architecture, and would have a clock speed of around 3.2 GHz. This will presumably be combined with a Navi-based next-gen AMD GPU rated at 12 to 14 teraflops. That puts it around three to four times more power efficient than the PS4 Pro.
Does that sound powerful, fast, or even good? Absolutely! So powerful, that it can technically do ray tracing on its own. If these inference estimates are accurate, we will have the very first ray tracing-capable gaming console in the next few years.
The sample video above essentially turned Minecraft into ‘Realcraft’ with modern ray tracing technology. Think of the wonders it could do to something like Horizon Zero Dawn, or even Red Dead Redemption 2.
Seamless Data Optimization
Also known as “no more loading screens —” for real this time. SSDs have been known to significantly reduce data transfer times, thus loading times, due to flash memory technology. It is reported that the PS5 will use SSDs as its primary hard drive, which will be combined with a patented software technology that is designed to “remove loading screens altogether.”
Of course, it is still not sure how exactly fast it will be, but with such a straight and bold claim, the source of information must have been very confident that this will be possible in the next few years.
Such data transfer enhancements are not just limited in the local hardware department. The PS5 will also sport upgraded cloud computing technologies to improve connected gaming performance, whereas the PS4 might have remote play options, as well as optimized streaming and media sharing functionalities; the PS5 will take it several steps further and emulate something the likes of Google Stadia.
That’s right. The PS5 will also promote the concept of your games entirely in the cloud only for you to remotely access. This is presumably in anticipation for yet another round of incremental developments in telecommunications technology in the next decade. Probably not straight up 5G, as that is one still mired with many implementation issues at the moment. But something more transitional, just a few steps away from our current LTE systems.
Visual and Virtual Overdrive
We can’t discuss upcoming technologies in the PS5, or any game console for that matter, without mentioning what perhaps is the most important in terms of general gaming experience — vision.
Accurately what displays we will use for the PS5, and if the PS5 will have an enhanced version of the PSVR. One thing is almost certain, though. The standard display resolution will undoubtedly be 8k, with 4k as the bare minimum, and 1080p below as the “classic” resolutions.
While 8k displays certainly are not that normal yet to be considered “standard,” we are already progressing rapidly towards its implementation in nex-gen monitors. Since for one thing, we are already tinkering with its use already.
In fact, there is even considerable thought that the PS5 might extend upwards to 16k resolutions. That one will certainly NOT be standard, most likely as an option if you can set screen systems such as these at home.
As for PSVRs upcoming little brother, well, there isn’t one. Since the bulk of VR processing is in the console, the headset is more or less an output interface. It has been clarified, however, that the current PSVR will be compatible with the upcoming PS5. Thus, there is just little reason to design a successor for the VR headset — for now.
As mentioned by Global Head of R&D Dominic Mallinson explained in an interview, an enhanced PSVR with a few convenience and efficiency tweaks, such as lesser wires, or lighter build, or even better tracking using newer technologies could be the impetus to introduce the little brother.
Other Interesting, but Less ‘Tech’ Important Tidbits
Most of the other technologies currently heard for the PS5 are not too game-changing, or perhaps a bit too run of the mill to give special mention even if it does represent a significant change from what the previous PS generations had.
For example, the debate over whether the PS5 will focus more on digital assets, or if it will introduce technologies that allow users to enjoy direct hardware like the good ol’ days. Or even the big news that the PS5 will be backward-compatible to everything going back to even the first PSX games. Which was something that the PS2 and PS3 tried before, but ultimately wasn’t even able to properly do.
Upcoming PS5 controllers may be of considerably essential to mention in terms of technology. But based on what we have heard so far, there isn’t any significant departure from what the PS4 can already do. Maybe infuse PS Move functions onto it? Enhanced touch precision, perhaps? Quite hard to top that share button, you know.
As of whether every single bit of detail will check out once Sony finally decides to pull the curtain up for PS5, there is no final confirmation just yet — at least for the better part of this year.
Amazon Prime Day 2019: Top Game Picks And Deals
Wrapping up our short list of good deals for this year’s ‘prime’ event.
Amazon Prime Day is almost upon us. And, before heading out to the biggest sale event on Monday, we prepared a list of the juiciest game deals you could take advantage once Amazon Prime Day clock starts ticking. We listed down games for Nintendo Switch, PlayStation 4, and Xbox One.
Best Nintendo Switch Prime Deals
Finding great deals for Switch titles is, while not that challenging, is not too easy either. That is mainly due to the various hardware-based gameplay modes of many of the console’s games. Nonetheless, there are several great deals this year for the console on Amazon Prime Day.
Recently Released/To be Released Top 5 for Nintendo Switch
- God Eater 3 – $49.94 (17%)
- Bloodstained: Ritual of the Night (Switch) – $32.84 (18%)
- Final Fantasy X/X-2 HD Remaster – $34.99 (34%)
- Travis Strikes Again: No More Heroes – $19.97 (50%)
- Wolfenstein Youngblood: Deluxe Edition – $32.84 (18%)
Cheapest Top 5 for Nintendo Switch
- Dragon Ball FighterZ – $25.14 (37%)
- Fire Emblem Warriors – $22.24 (63%)
- Lego Marvel Superheroes 2 – $19.99 ($33)
- My Hero One’s Justice – $27.91 (30%)
- Tales of Vesperia – Definitive Edition – $29.99 (25%)
Best PlayStation 4 Prime Deals
The staggering number of new games, as well as major updates on already released games for the PS4, makes it one of the easiest consoles to find great deals with. This doesn’t even include even bigger titles, which are slated to make their huge splash into the PS4 market starting as early as spring next year.
Recently Released/To be Released Top 5 for PS4
- Bloodstained: Ritual of the Night (PS4) – $32.84 (18%)
- Code Vein – $49.94 (17%)
- Devil May Cry 5 – $39.99 (33%)
- Ni no Kuni: Wrath of the White Witch Remastered – $41.86 (16%)
- Samurai Showdown – $49.94 (17%)
Cheapest Top 5 for PS4
- Assassin’s Creed Oddysey (PS4) – $19.99 (67%)
- Call of Duty: Black Ops 4 – $27.99 (53%)
- Far Cry New Dawn (PS4) – $19.99 (50%)
- Monster Hunter World – $18.93 (37%)
- Tom Clancy’s The Division 2 – $19.99 (67%)
Spyro Reignited Trilogy, while not technically included in both lists, also takes special mention for those who want a good deal on current remastered games. Plus, it’s Spyro too! So there’s absolutely nothing to lose. Grab it tomorrow on Amazon Prime Day at $29.00 (37%).
Best Xbox One Prime Deals
Following right along the PS4 and Nintendo Switch deals, Amazon Prime Day deals for Xbox One games are also packing a lot of value for the great games that are available. In fact, it might be so much more than the already over-listed lineups earlier that we can only include so few of them for a top five list.
Recently Released/To be Released Top 5 for Xbox One
- A Plague Tale: Innocence – $34.99 (30%)
- Doom Eternal – $49.94 (17%)
- Kingdom Hearts 3 – $39.98 (33%)
- Sekiro: Shadows Die Twice – $47.29 (21%)
- World War Z – $33.84 (15%)
Cheapest Top 5 for Xbox One
- Assassin’s Creed III Remastered – $19.99 (50%)
- Assassin’s Creed Odyssey (Xbox One) – $19.99 (67%)
- Far Cry New Dawn (Xbox One) – $19.99 (50%)
- NBA 2K19 – $14.99 (75%)
- Rainbow Six Siege – $14.99 (50%)
As for console deals, Amazon currently has these great picks available for the PlayStation 4 ($369.48), Xbox One X ($399.99), and Nintendo Switch ($298). Do take note that stocks for these might change drastically as Amazon Prime Day comes, so be sure to secure your purchase, or at least to check and see if there would be enough supplies left.
Are you ready for the big day tomorrow?
Turbografx-16 Mini Game Lineup, Price, And Availability Announced
The retro-console craze continues yet again.
If you think the full-sized C64 re-release would already be enough for the retro-console craze, think again. Yesterday, Konami updated its earlier announcement by revealing more about the upcoming Turbografx-16 Mini.
Earlier this June, Konami made a brief announcement about its intention to revive the classic NEC console. No specs or any other feature was detailed, but the company did reveal some of the games slated for the retro-console release.
As of yesterday’s update, the console’s game lineup was finally revealed, along with its intended retail price. The game roster is basically divided into two, 26 Japanese game titles, and 24 American release games. Take note that this will not exactly be 50 separate games as advertised by the trailer. Many of the games will actually be identical, only separated by each language and interface version.
For example, American Ys Book I and II and Japanese Ys I and II are the exact same games, just with a few tweaks due to version differences. There will also be a few games that are originally from the Supergrafx, which will be ported onto Turbografx-16 Mini, such as Aldynes, and Dai-makai Mura (Ghosts n’ Goblins). Most interestingly, a few pioneering games of their respective genres, such as Snatcher and Tokimeki Memorial, will be included in the lineup as well.
The complete game roster is available on the product’s official website.
Like the NES Classic and SNES Classic, which was released in Japan as the Famicom Classic and Super Famicom Classic respectively, Turbografx-16 Mini will be released locally as the PC Engine Mini. It will sport its own design reminiscent of the local version, as well as a slightly different controller design. Function and features, of course, will be universal across the two.
Menu tweaks and options for this upcoming retro-console will mostly be the same as previously released ones. Quick Save, for example, allows save-states to keep your game exactly where you left it. Screen modes will provide different looks for each game you play. As always, this will include the obligatory 4:3 CRT emulation option.
Additionally, Turbografx-16 Mini will allow up to five simultaneous players for the system, in order to accommodate for games that allow for such play.
The Turbografx-16 Mini is slated to be available exclusively through Amazon, according to Konami’s official introduction. No prices stated yet for its Western release, although PC Engine Mini will be sold in Japan at 10,500 yen (about $100).
The original Turbografx Mini or PC Engine was one of the most historical gaming consoles developed in Japan. Originally designed and manufactured by NEC and Hudson Soft in 1987, games developed for the system featured visuals and graphics that were arguably already more advanced to that of the NES or Famicom, the dominant console that revived the Western video gaming market after its disastrous crash in 1983.
In fact, it temporarily outsold the Famicom one year after its release, supported well by its very robust game title lineup from big third party developers such as Namco, Irem, and of course, Konami. It even became the eventual main rival console of the Super Famicom in Japan, as opposed to the rivalry of SNES and Sega Genesis in North America.
Had it not been for Sega’s hasty but well-calculated release of the Genesis to the non-European Western market, the Turbografx-16 would have likely significantly impacted video games in America as well.
By the time 1989 rolled in, it was replaced by the Supergrafx, an enhanced version of the console, featuring four times more RAM, a secondary video chip, and a separate video RAM. This successor, however, failed to break into the already bustling Japanese video game market, and it too was eventually replaced by the PC-FX in 1994.
Both Turbografx-16 Mini and PC Engine Mini are scheduled for official release on March 19th next year. Pre-orders for the retro-console will be available starting next week.
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