With CES 2013 convention sadly to an end, the tech industry is starting to mull over the many announcements that were made and deciding which will seem to be successful and those that will end up being a flop.
As with past CES conventions, information about video games hasn’t been a norm. Also, the big three console developers remained silent this convention, so you wouldn’t think there would be much, if any, information on the future of video games. However, there were a number of smaller developers that showed off their own ventures to capitalize on the market dealing with console gaming.
2013 did not start out to be an impressive year for gaming as the three big names in console development were not heard from. With Sony seemingly to be mostly focusing on talking about their new smartphones, Nintendo had already put out its’ Wii-U in late 2012 and Microsoft left the conference entirely; many felt video gaming consoles would not be discussed.
Nonetheless, those that came to CES to hear about the future of video game consoles were not disappointed as other developers stepped up to the plate to show off their innovations and ventures for 2013. The undisputed king of gaming headsets, Turtle Beach, demonstrated a new “tournament grade” pair of headphones.
Meanwhile, Monster Cable announced they partnered up with Electronic Arts to make its first pair of gaming headphones and Roccat Studios showed off a new professional-grade keyboard even before the convention began.
The concept of cloud-based gaming is nothing new but has historically been harder to support. Computer graphics chipmaker Nvidia opened CES this year with the announcement that it would be venturing into the cloud with its new GRID servers. Their first “fully integrated” product would allow gamers to play the same titles across consoles, PC’s and mobile devices. One of its partners for GRID, Agawi followed by saying it has a new partnership with Marvell and brings Google’s Android operating system to Smart Televisions for the use of cloud-based gaming.
The trend towards cloud gaming will help along the acceptance of mobile gaming being the small computers people carry around with them are powerful enough to be able to support 3D graphics.
Last year, PowerA introduced the handheld device known as the MOGA that was able to turn an Android smartphone into a Nnitendo 3Ds, is bringing with them to the conference a console-style MOGA “pro” controller. Nvidia also presented “Project Shield” which is an Android-based gaming system that is powered by its new Tegra chip.
Another thing that was introduced was Razer’s much-hyped gaming tablet. Though it appeared during last year’s convention under the name “Project Fiona,” it appeared to be finished and is now called the “Razer Edge.”
Smart TV’s presence is usually felt during CES conventions and this year was no exception. What will be different is now that the use of cloud-based services and mobile products are becoming more popular and doable, integration with new and smarter home entertainment devices would seem to be a natural step.
Some feel the changes will be made on the content side as Sony and Microsoft both are increasing their partnership within the cable industry and Hollywood. However, with Apple’s highly anticipated entrance into television, many TV manufacturers will be looking beyond CES to add even more whistles and bells to their new screens. For console developers, the question will be how they will respond to a market that is offering many “smart” capabilities that viewers have normally relied on their Xbox360 or Nintendo Wii to provide.